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Twenty Lessons Learned

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I recently watched a GDC talk by Mark Rosewater and was amazed how good it was. He is predominantly talking about his experience with Magic the Gathering Card game, but the content can easily be used universally for any type of game. If you have a spare hour to learn some cool stuff, then check out the video here: https://www.youtube.com/watch?v=QHHg99hwQGY Or, if you really want to get into it, then you can read the full article on magic.wizards.com: https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30 Some of the points I could completely empathize with, and understand from my own experiences that sometimes being better isn't actually being better.  But a lot of them really made me scratch my head and think about game design in a brand new way. I still have a lot to learn. Here are the twenty main points he made. I'm sure this will come in handy in the future when working on the next game project! Fightin