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Showing posts from June, 2017

Skin Material in UE4

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Hey internet, another quick post about a hugely talented artist called Dzung Phung Dinh. I was looking for a tutorial on how to make realistic subsurface scattering materials for human skin and found this amazing page.  I'm not going to repost it all, if you want to learn how to do it, check it out here:  https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Dzung Phung Dinh got the 1st place winner in modeling demo reel contest of the very first year of Autodesk Contest for students ( CGSA ) back in 2010. Now they call it “The Rookies”. He has been working in 3D graphic industry for 10 years. Working as a Game Artist for Rare UK and on a series of marketplace assets for some Xbox games: Fable III and Halo Reach, Later moving on to VFX/film industry, working as Creature Effect & generalist artist for Double Negative London on feature films like John Carter Of Mars, Snow White & the Huntsman, 007 Skyfall. Now, he's the Founder and Team Lead of his

UE4 Cell Shaded Post Process by Thura Oo

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Recently I was researching into creating a cartoon style effect using post process that could be applied to any project. I found this amazing post on the Unreal Engine community thread, by Thura Oo. I really hate just copy pasting stuff but I'm worried in a few years it may have disappeared. I'm just simply passing the knowledge along and keeping it safe. I've tested it in my own projects and it works great, this more time and care I could get it looking really nice but honestly, I just don't have the time right now as it's not a project priority. I didn't do any of the hard work, this stuff is great and I really would recommend reading the full page: https://forums.unrealengine.com/showthread.php?141594?utm_source=launcher&utm_medium=chromium&utm_term=spotlight&utm_content=celshader&utm_campaign=communitytab Woodbound not only uses this effect, but they own it. They really have mastered this and I can't wait to check out their game once it&#