For the love of Board Games
As I said in a previous post, I love board games, and that got me thinking. What is the intrinsic link that made me select, and keep playing these games? There must be a pattern, formula or at least some basic design principle to follow that will establish how a great game is created. I should probably do the same for computer games too. Anyway, this is a rather long blog post as I've been writing it for several days, and I'm still crunching away to discover the game secrets and process my findings. Ok, lets start with the classic and build from there. Hero Quest , released in1989, designed by Stephen Baker, Art by Les Edwards, Published by Milton Bradley. Hero Quest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as the game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy ques