UE4 Blueprints for Panoramic Screen Capture and Material Swap

After spending some time with the Ansel plugin from Nvidia, and having some real problems controlling it through blueprints I decided to take another look at the Kite and Lightning plugin.

Kite and Lightning is a Los Angeles-based creative design studio sitting at the intersection of brands and VR.

Kite and Lightning was started by Ikrima Elhassan and Cory Strassburger. Both started off creating visual effects for films. Strassburger worked more on the art side. He'd been involved with TV shows from the X Files to movies like Minority Report.

http://kiteandlightning.la/#about

Their plugin can be controlled through console commands and has a wide range of parameters, although currently, I'm struggling with capturing the rendered dynamic shadows and other post processing.

For anyone starting to play with screen capture for 360 renders and immersive video, the following blueprint was a great starting place for me.

Thanks to the unreal engine community and Gavin Costello, Lead Programmer, Ninja Theory Ltd for posting his findings.

https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4



Over the last three years, I've found it hard to find a place within a department that I can learn and develop my skills. I was keen to develop previz animation skill but as we moved away Film and more to VR development, it was clear that maybe Modeling might not be the right way forward, but understanding UE4 would definitely be an advantage.

Here's a nice blueprint with uses a collision box with a mesh inside to tell the player when it collides with another object. It flashes to another material for half a second and then back.



And finally for today, a blueprint which spawns a new object upon collision. I'm using this in a crazy VR tennis game where the players have to deal with an ever-growing number of balls. Fun stuff.

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