Posts

Showing posts from October, 2016

Making smart decision over right ones

Image
“Anyone who has never made a mistake has never tried anything new.” - Albert Einstein Morning all, Sometimes in life, you just need to know when to let go. Holding onto what you believe is right and sticking to your guns is commendable but often due to stubbornness and a lack of clarity. To understand the bigger picture sometimes you need to make smart moves, this doesn't mean it's the right move but if i can project you forward then it's got to be benifitial. So with that in mind, I've made two big changes. Forget what I think I know and start again. The other one is to abandon my first robot hand project as it was going nowhere. A few hours in Maya and I'm back with a new model. Exported and imported (in parts) and boom, we have a model. Now to introduce my five new best friends. Duplicate, DynaMesh, Zremesher, Divide and Project. In that order. You can take any shape of booleans and merge them together correcting the mesh and keeping the original shape whilst

Artist's Log Stardate 10072016

Image
Back into the grinder. As the wolves grow closer to the door it's hard to remain positive and when you can see little value in what you can offer. As the industry changes so do expectations, artists are required to know more and have a larger skill set and provide a better quality of work. I know that this is self-fulfilling suicide as now one artist can do the job of three or four whilst remaining on the same salary and a shorter time frame. You need to be a god damn wizard just to get into the game. So, I need to take more productive steps to learn more software to a higher proficiency. Maya, Zbrush and Photoshop to name three right off the bat. The shape of things to come will include a lot of late nights, early mornings, family sacrifice and a lot of coffee. Adventures aren't meant to be easy or everyone would be doing it. Model training 101. The Robot arm. Below is an image I resourced from the internet. It's got a nice range of design elements and will require differe