Artist's Log Stardate 10072016
Back into the grinder.
As the wolves grow closer to the door it's hard to remain positive and when you can see little value in what you can offer. As the industry changes so do expectations, artists are required to know more and have a larger skill set and provide a better quality of work.
I know that this is self-fulfilling suicide as now one artist can do the job of three or four whilst remaining on the same salary and a shorter time frame. You need to be a god damn wizard just to get into the game.
So, I need to take more productive steps to learn more software to a higher proficiency. Maya, Zbrush and Photoshop to name three right off the bat. The shape of things to come will include a lot of late nights, early mornings, family sacrifice and a lot of coffee.
Adventures aren't meant to be easy or everyone would be doing it.
Model training 101. The Robot arm. Below is an image I resourced from the internet. It's got a nice range of design elements and will require different techniques to achieve it.
Basic low poly with some beveling.
Smooth function (press 3)
Convert to smooth using 'Smooth options', found under 'Mesh'. Division levels 2 with vertex boundary on sharp edges and corners with no interpolation for UV boundary.
Some adjustments to remove some hard edge beveling around the sides to give more of a curve to the forearm.
The palm has a three piece hard edge mesh to give more definition and add aesthetic detail.
Next is the fun part. Exporting into Z-brush...
More adventure next week,
Andrew out.
As the wolves grow closer to the door it's hard to remain positive and when you can see little value in what you can offer. As the industry changes so do expectations, artists are required to know more and have a larger skill set and provide a better quality of work.
I know that this is self-fulfilling suicide as now one artist can do the job of three or four whilst remaining on the same salary and a shorter time frame. You need to be a god damn wizard just to get into the game.
So, I need to take more productive steps to learn more software to a higher proficiency. Maya, Zbrush and Photoshop to name three right off the bat. The shape of things to come will include a lot of late nights, early mornings, family sacrifice and a lot of coffee.
Adventures aren't meant to be easy or everyone would be doing it.
Model training 101. The Robot arm. Below is an image I resourced from the internet. It's got a nice range of design elements and will require different techniques to achieve it.
Basic low poly with some beveling.
Smooth function (press 3)
Convert to smooth using 'Smooth options', found under 'Mesh'. Division levels 2 with vertex boundary on sharp edges and corners with no interpolation for UV boundary.
Some adjustments to remove some hard edge beveling around the sides to give more of a curve to the forearm.
The palm has a three piece hard edge mesh to give more definition and add aesthetic detail.
Next is the fun part. Exporting into Z-brush...
More adventure next week,
Andrew out.