Making smart decision over right ones

“Anyone who has never made a mistake has never tried anything new.” - Albert Einstein

Morning all,

Sometimes in life, you just need to know when to let go. Holding onto what you believe is right and sticking to your guns is commendable but often due to stubbornness and a lack of clarity.

To understand the bigger picture sometimes you need to make smart moves, this doesn't mean it's the right move but if i can project you forward then it's got to be benifitial.

So with that in mind, I've made two big changes. Forget what I think I know and start again. The other one is to abandon my first robot hand project as it was going nowhere.

A few hours in Maya and I'm back with a new model.





Exported and imported (in parts) and boom, we have a model.



Now to introduce my five new best friends. Duplicate, DynaMesh, Zremesher, Divide and

Project. In that order. You can take any shape of booleans and merge them together correcting the mesh and keeping the original shape whilst increasing the resolution to sculpt small details.

Zbrush is a unique tool, complicated and set up like no other program. It's a frustrating and slow learning curve but once you've started to master it (around a week for the basics) it's just like playing with clay. The only limitation is your own imagination. I've watched a lot of tutorials and found this series on the pixologic website very informative.

http://pixologic.com/zclassroom/lesson/at-startup





The Alpha tools are particularly useful and save a lot of time when the need to create several identical objects such and bolts and cracking paint texture.

It's still work in development and I will continue with my training and keep updating the blog.

Two exciting arrivals this week. First a new immersive VR shortfilm from Penrose studio.



Allumette is very loosely based on Hans Christian Andersen’s short story “The Little Match Girl”. This short story was a literary tale of social justice, with Andersen highlighting the unjust plight of orphans across Europe in the 19th century. Allumette is intimate on an emotional scale – focusing on the love between a mother and her child as well as the sacrifices that people are willing to make for the greater good.

Simultaneously, Penrose Studio tried to push the boundaries in terms of scope and scale. To tell the story of Allumette, they crafted an entirely new and fantastical VR world, with a city loosely inspired by Venice floating in the sky. Clouds lap the buildings like waves in the winding canals and rios of Allumette’s world. Penrose Studio see themselves not only as storytellers, but also as VR world builders.

This is a great example of how to do immersive VR storytelling. I'm happy as we all feel here at Artlord we recognise how great it is, but also we believe we can do better.

http://www.penrosestudios.com/



Next, Cannabis Works 2 arrived. It is the much-awaited follow-up art book to renowned Japanese concept artist/illustrator/animator Tatsuyuki Tanaka’s original Cannabis Works, released more than a decade ago. This book is so so good. You can literally lose yourself looking at the pictures. Each one creates a story of characters and events with amazing detail.

I love this style of drawing, it has perfect line form, knowing when to add and remove detail. I'm currently spending a lot of time practicing drawing from this book.

For a great review, check out Halcyconrealms: http://cdn.halcyonrealms.com/illustration/cannabis-works-2-tatsuyuki-tanaka-art-book-review/

Story is king. Every writer and film director knows this. Pixar spend years developing stories to perfection. My story of Lost worlds is far from complete. My third draft is better but listening to feedback and making changes is the most important part. If people can't connect or don't understand then it's failed. So, I'm back in re-writes.

Something else I've wanted to do for a long time is to create some classic Art in 3d. I've started with one of the toughest. MC Escher. The Ascending and Descending stairs is a fantastic example of how to cheat with perspective but in a 3D model, you can't do this. I needed to find a different solution. Can you see how I've done it?





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