Skin Material in UE4
Hey internet, another quick post about a hugely talented artist called Dzung Phung Dinh. I was looking for a tutorial on how to make realistic subsurface scattering materials for human skin and found this amazing page. I'm not going to repost it all, if you want to learn how to do it, check it out here: https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Dzung Phung Dinh got the 1st place winner in modeling demo reel contest of the very first year of Autodesk Contest for students ( CGSA ) back in 2010. Now they call it “The Rookies”. He has been working in 3D graphic industry for 10 years. Working as a Game Artist for Rare UK and on a series of marketplace assets for some Xbox games: Fable III and Halo Reach, Later moving on to VFX/film industry, working as Creature Effect & generalist artist for Double Negative London on feature films like John Carter Of Mars, Snow White & the Huntsman, 007 Skyfall. Now, he's the Founder and Team Lead of his