Maya Skills Update
As 2015 draws to an end, I've been working hard on my Maya skills to bring it up to the next level. But also having fun by creating some concept spaceships for my comic book and also practicing some recognizable models. This is a low poly model from the Star Wars franchise with a lot of detail to practice form and shapes, UV editing and texture in 3D Coat and Quixel. later, next year I will rig the ATST and animate it. Then migrate it into an Unreal Engine environment and set up some controls with first and third person views using the HTC vive. Should be awesome when complete, but for now this is it. I'm immensely happy and proud of the result.