June Update 2016
I've come to realize that it's almost impossible to stay productive and keep a website and blog updated. The best I can do is every few months group some stuff together and release it onto the web. I'm still working on my epic comic book and almost have the final outline finished. It's the third total rework revision and I'm using it as a tool to develop my concept, drawing, modeling, texture, layout and lighting skills. Not that I want to be a generalist but that I want to have a better understanding of pipeline production for film and video games but also finally get out all the ideas of a great sci-fi story I've had stuck in my head.
Here's some things I've been doing over the last few months:
Light Saber in Maya
Procedural natural environment in Unreal Engine
Museum project layout for HTC Vive VR experience
Computer installation VR project.
Scout Walker Model mesh imported into UE4 procedural environment and materials
Here's some things I've been doing over the last few months:
Light Saber in Maya
Procedural natural environment in Unreal Engine
Museum project layout for HTC Vive VR experience
Computer installation VR project.
Scout Walker Model mesh imported into UE4 procedural environment and materials