Level Design Philosophy and Tips For Designing a Level
Building a great level is hard, seriously, it's tough to create a map that people will love and want to reply. It's important to avoid making generic maps, this is more simple than one would imagine.
Build your level around the name will help to inspire creativity and make a memorable experience for players. As a designer it will give it purpose and meaning.
Personality and theme are the driving forces behind level design.
Give it a name simple name.
Yes, this seems to go against all previous ideas of being agile, flexible and having the ability, but it's that non-commitment which is limiting yourself to a theme might inhibit your design process.
A simple and unique name will open the door to imagination.
A good way to find a suitable name is working around the underlying feeling and emotion of the level. Make sure it's simple and easily describable.
The level name will help to 'theme' the map, and providing it works within your overall game design, then you're good to start
A good way to find a suitable name is working around the underlying feeling and emotion of the level. Make sure it's simple and easily describable.
The level name will help to 'theme' the map, and providing it works within your overall game design, then you're good to start
Build your level around the name will help to inspire creativity and make a memorable experience for players. As a designer it will give it purpose and meaning.
Personality and theme are the driving forces behind level design.