Artist's Log Stardate 09192016



"If you can't join them, beat them." - Me


As I learn more, I also discover it's not only important to keep a record of your final work but also your process and specific settings. This metadata is not only useful for oneself, but also for others.

As my blog starts to develop and define my processes, interests, and artwork, I clearly need to set out a format to keep things together and relevant to what I'm doing.

Simply put, I will attempt to keep my blog going at least once a week and in this layout:

1. Quote
2. Updates and Industry news
3. Artbook Review (If any)
4. My Work (Process, results and software settings)
5. Lost Worlds (Progression)

Last week I posted some renderings of some finished modular spaceships I had made in Maya. I was pleased with the results as its was an organic experiment within a quick timeframe to see what sort of results I'd receive. I hadn't included any process notes or images to document my project. I will rectify that now.

All the individual pieces that make up my modules. Each piece has edge beveling for smoothing and a higher poly model.

Assembled spaceships with Arnold standard hypershade materials inside my custom made light box.

Render settings, nothing too insane. Took about 30 minutes to render on my system.

And finally a quick interactive photorealistic rendering (IPR) to check everything is working correctly before final shots.


Lost Worlds is a comic book I've been writing for the best part of 5 years (forever).  I have plans to make most of it in Maya and Zbrush, maybe using UE4 too. I am using this to practice and develop multiple skills simultaneously. I would also like to make some 2D Art and even a board / card game too. I will post my progress later in the week.


Andrew Out












Popular posts from this blog

Quick start guide to using Gaea

Volumetric Fog and Lighting in Unreal Engine 4

Substance Painter 2019.3