UE4 Theremin
One of my favorite classic movies is the original 'The Day the Earth Stood Still'.
I love the design, the poster art, the story and the music. Man, that music is still as haunting and eerie as the first time I heard it. Since I as a kid I've always wanted a Theremin but couldn't justify it.
This is what it sounds like:
https://www.youtube.com/watch?v=c_3yDl1G3Vk
The theremin is an early electronic musical instrument controlled without physical contact by the thereminist (performer).
It is named after the Westernized name of its Russian inventor, Léon Theremin (Термéн),
The instrument's controlling section usually consists of two metal antennas that sense the relative position of the thereminist's hands and control oscillators for frequency with one hand and amplitude (volume) with the other. The electric signals from the theremin are amplified and sent to a loudspeaker.
The theremin was used in movie soundtracks such as Miklós Rózsa's Spellbound, The Lost Weekend, and Bernard Herrmann's The Day the Earth Stood Still. It has also been used in theme songs for television shows such as the ITV drama Midsomer Murders. This has led to its association with eerie situations. Theremins are also used in concert music (especially avant-garde and 20th- and 21st-century new music) and in popular music genres such as rock.
The original Star trek series used a similar instrument to get the classic opening theme song.
So, I decided to build myself one and play it in VR. Could this be the next musical revolution, virtual instruments?
I grabbed some hands from https://free3d.com/3d-model/rigged-hands-28855.html as I don't want to invest too much time just yet into the player, and stay focused on getting the sound right.
It's a huge work in progress but it's a fun start. The Unreal Engine does have volume and pitch changing nodes in the blueprints which are currently giving off some strange and wonderful sound effects but it's not quite there yet. I'll continue to work on this and eventually get it sounding perfect.
Maybe I can throw in some other sound devices and allow players to create their own spooky sound clips.
Feel free to download it and pop it into your projects folder to give it a try. When I get some more free time I'll update it.
https://drive.google.com/open?id=0B8pWtb1JXjrYTExEMU9fWlpCaU0
I love the design, the poster art, the story and the music. Man, that music is still as haunting and eerie as the first time I heard it. Since I as a kid I've always wanted a Theremin but couldn't justify it.
This is what it sounds like:
https://www.youtube.com/watch?v=c_3yDl1G3Vk
The theremin is an early electronic musical instrument controlled without physical contact by the thereminist (performer).
It is named after the Westernized name of its Russian inventor, Léon Theremin (Термéн),
The instrument's controlling section usually consists of two metal antennas that sense the relative position of the thereminist's hands and control oscillators for frequency with one hand and amplitude (volume) with the other. The electric signals from the theremin are amplified and sent to a loudspeaker.
The theremin was used in movie soundtracks such as Miklós Rózsa's Spellbound, The Lost Weekend, and Bernard Herrmann's The Day the Earth Stood Still. It has also been used in theme songs for television shows such as the ITV drama Midsomer Murders. This has led to its association with eerie situations. Theremins are also used in concert music (especially avant-garde and 20th- and 21st-century new music) and in popular music genres such as rock.
The original Star trek series used a similar instrument to get the classic opening theme song.
So, I decided to build myself one and play it in VR. Could this be the next musical revolution, virtual instruments?
I grabbed some hands from https://free3d.com/3d-model/rigged-hands-28855.html as I don't want to invest too much time just yet into the player, and stay focused on getting the sound right.
It's a huge work in progress but it's a fun start. The Unreal Engine does have volume and pitch changing nodes in the blueprints which are currently giving off some strange and wonderful sound effects but it's not quite there yet. I'll continue to work on this and eventually get it sounding perfect.
Maybe I can throw in some other sound devices and allow players to create their own spooky sound clips.
Feel free to download it and pop it into your projects folder to give it a try. When I get some more free time I'll update it.
https://drive.google.com/open?id=0B8pWtb1JXjrYTExEMU9fWlpCaU0