Substance Painter

Growth is often slow and painful.

Substance painter took a few hours to figure out but I'm very happy with the results. Building layers like Photoshop and using an IDmap can bring about great procedural textures.

The standard brushes and materials are excellent but it's easy enough to find any special requirements you may have via the Substance community.



Once complete it's easy enough to export your textures.



Once you have your textures you can then use them back in Maya, or a game engine. I tested mine in Unreal engine.





I also test my robot hand mesh with 4k textures in a game package build for Android, and tested on the Samsung Gear VR. Looked great, although it should be noted that currently the normal maps aren't working properly in VR however I'm sure this will be fixed soon enough.








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